La carte graphique Gigabyte GA-GF2000
GeForce 2 GTS 32Mb DDR

Mardi, 31 Octobre, 2000


Configuration du setup de tests


Configuration Matérielle
Carte mère BIOS Chipset Drivers
GA-6OXM7E 6OXM7E F1 Intel 815E Intel patch V2.30.0014
Processeur Mémoire Disque dur Carte Graphique
Intel PIII CuMine 1Ghz 128Mb PC133 CAS2 Quantum KA 9.1 Gigabyte GA-GF2000


Environnement
Système d'exploitation Built Drivers vidéo DirectX
Windows98 4.10 1998 4.12.3044 7.0a


Configuration logiciel
Jeux Résolution Refresh Vsync Couleurs Texture Filtration
Quake2 3.20 800 X 600 75Hz Off 16-bit 16-bit bi-linéaire
Jeux Résolution Refresh Vsync Couleurs Texture Filtration
Quake3 1.08 800 X 600 75Hz Off 16-bit 16-bit Tri-linéaire


Configuration software

Quake3 Test 1.08

Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off

Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = see tests
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar


Test Drive 6 Drivers Setup:

Rendering = Performance + Vsynch disabled
Rasterizing = T&L
Video configuration:
Texture = High
Details = High
Use fogging = On


Unreal Tournament 4.00

Video Driver = Direct3D
Resolution = see tests
Color Depth = see tests
World Texture Details = High
Skin Detail s= high
Font Size = Normal
GLI Skin = Ice
Min Desired Framerate = 28
Show Decals = On
Use dynamic Lightning = On
Hud Shows everytrhing

PowerStrip version 2.75.02.

Suite: Les résultats