La carte graphique Gigabyte GA-GF2000
GeForce 2 GTS 32Mb DDR
Mardi, 31 Octobre, 2000
Configuration du setup de tests
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Carte mère
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BIOS
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Chipset
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Drivers
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GA-6OXM7E
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6OXM7E F1
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Intel 815E
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Intel patch V2.30.0014
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Processeur
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Mémoire
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Disque dur
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Carte Graphique
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Intel PIII CuMine 1Ghz
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128Mb PC133 CAS2
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Quantum KA 9.1
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Gigabyte GA-GF2000
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Système d'exploitation
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Built
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Drivers vidéo
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DirectX
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Windows98
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4.10 1998
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4.12.3044
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7.0a
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Jeux
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Résolution
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Refresh
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Vsync
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Couleurs
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Texture
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Filtration
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Quake2 3.20
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800 X 600
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75Hz
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Off
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16-bit
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16-bit
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bi-linéaire
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Jeux
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Résolution
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Refresh
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Vsync
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Couleurs
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Texture
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Filtration
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Quake3 1.08
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800 X 600
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75Hz
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Off
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16-bit
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16-bit
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Tri-linéaire
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Configuration software
Quake3 Test 1.08
Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off
Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = see tests
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar
Test Drive 6 Drivers Setup:
Rendering = Performance + Vsynch disabled
Rasterizing = T&L
Video configuration:
Texture = High
Details = High
Use fogging = On
Unreal Tournament 4.00
Video Driver = Direct3D
Resolution = see tests
Color Depth = see tests
World Texture Details = High
Skin Detail s= high
Font Size = Normal
GLI Skin = Ice
Min Desired Framerate = 28
Show Decals = On
Use dynamic Lightning = On
Hud Shows everytrhing
PowerStrip version 2.75.02.
Suite: Les résultats
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