Review of the ATI Expert@Play AGP 2X graphic card
October 8, 1998
Introduction
Reviewing a graphic card that has been so widely commented all over the Usenet newsgroups as well as on many web site Forums is something very special. First of all you have to put aside all these comments you've read before and make you own opinion by the use of Benchmarks to see if all these saying were found or not. Beside, testing a 2D/3D graphic card is much more complicated than to test 2D or 3D only graphic cards because more Benchmarks must be used. On the other hand, this card being my first AGP card, I was very curious about how would be performing such a card compared to all other PCI graphic cards i tested to date. So, I took my courage with my two hands and I installed this card to test it as thoroughly as I could. So, here are the results of my observations.
Installation
The installation of the ATI Expert@Play AGP 2X was not complicated and went as a breeze. All I had to do was to insert the Installation CD when required and give the correct path for the drivers. The installation booklet included with this card is very limited but all the necessary information needed for the installation are well covered. There are no software bundled on the Installation CD at least with the evaluation unit I received. The included hardware is one video cable to connect to your TV set from the RCA TV out phone jack as well as one S-VHS cable to be used between the S-VHS video out of this card to an S-VHS video in of a TV set or a S-VHS video tape recorder.
The performances
How I tested.
All tests were performed with the following system setup:
Motherboard: DFI P2XBL
CPU: Intel Pentium II 350mhz
Memory: 128mb PC100 SDram (LGS)
IDE first channel Primary port: Quantum Fireball EIDE ST 3.2A
IDE second channel Primary port: Asus CD-ROM drive CD-S400
AGP slot: ATI Expert@Play AGP 2X
ISA slot number 2: Ensoniq Soundscape soundcard
ISA slot number 1: US Robotic 56k X2 modem
OS: Win95B OSR2 4.00.950B
The graphic cards drivers used were those included on the installation CD. The only foreign drivers used has been the OpenGL driver built 1036 from ATI and all the options enabled were the default options. No tweaking has been applied neither in the cards control panels nor in the games control panels.
The 2D results
Wintune97 Results
The above Wintune97 results are showing about the same performances as a Matrox Millenium graphic card as measured with the Mill. 4Wram I had on my personal system since a long time.
The 3D results
| Forsaken + Intel PII-350mhz |
| Graphic card |
640 X 480 - 75hz |
800 X 600 - 75hz |
| ATI Expert@Play AGP 2X |
56.27 fps |
38.56 fps |
The Forsaken FPS tests were performed 3 times each and the mean value obtained is the one indicated in the above results.
| Quake 2 + Intel PII-350mhz using 640 X 480 X 75hz |
| Graphic card |
Demo 1 |
Demo 2 |
Timerefresh |
| ATI EXpert@Play AGP 2X |
20.45 fps |
21.1 fps |
28.57 fps |
All the tests have been performed 3 times each and the mean value obtained is the value indicated in the above table. The OpenGl drivers used was the built 1036 from ATI.
| Quake 2 + Intel PII-350mhz using 800 X 600 X 75hz |
| Graphic card |
Demo 1 |
Demo 2 |
Timerefresh |
| ATI EXpert@Play AGP 2X |
13.4 fps |
13.8 fps |
18.34 fps |
All the tests have been performed 3 times each and the mean value obtained is the value indicated in the above table.
Timedemo testing procedure used:
The computer has been freshly booted
Quake 2 has been launched
The video console has been opened
The appropriate screen resolution has been selected
The game console as been opened by typing " ~ "
Once in the console I typed "Timedemo 1" and "Enter"
The command "demomap demoX.dm2" has been typed
Once that the demo was finished, I used to quit the game
The computer has been rebooted for the next test.
Note: X stands for 1 or 2 depending if I wanted to use demo 1 or demo 2.
Timerefresh testing procedure used:
The computer has been freshly booted
Quake 2 has been launched
The video console has been opened
The appropriate screen resolution has been selected
A new game has been started at the easy level
After the explosions, the game console has been opened by typing " ~ "
Once in the console I typed "Timerefresh"
Once the demo was finished, I used to quit the game
The computer has been rebooted for the next test.
| Unreal + Intel PII-350mhz |
| Graphic card |
640 X 480 - 75hz |
800 X 600 - 75hz |
| ATI EXpert@Play AGP 2X |
14.66 fps |
11.34 fps |
The Unreal timedemo test is an average frame rate Benchmark. To have a valid reading with this Benchmark you have to let the flyby intro screen play for a while. So, I used to play the flyby intro screen for half an hour in each resolution to have a well stabilized frame rate value and this is the value indicated in the above tests results.
Final Reality
The above values are the mean values obtained from 5 tests ran in a row by selecting the Official Benchmark of Final Reality.
3D Winbench98
The Ziff Davis 3D Winbench98 is clearly indicating that the 3D performance of this card are well under those of a Voodoo 2 based graphic card by more that 50% compared to the proceeding Voodoo2 cards tested in the past on this site.
Conclusions
My conclusions about this 2D/3D graphic card are going as following. Considering the very affordable price tag of this integrated 2D/3D solution graphic card, I must confess that I have been pleasantly surprised by its more than reasonable performances. Even if we can't really compare this graphic card against a Voodoo 2 based graphic card it is really surprising how good it is performing when used to play even the more demanding 3D games like Unreal for instance. In my opinion, this card is an excellent alternative to those with a restricted budget by allowing them to buy a more powerful processor with the money they save by buying this card instead of a 2D only graphic card and an add-on 3D graphic card. However, bear in mind that this card is requiring a very powerful processor to give good performances in 3D. According to this last statement, I wouldn't recommend to use this card with a system not equipped of at least a PII-300mhz and 64Mb of memory.
Click here for more information about the ATI Expert@Play AGP 2X.
Specifications
System Requirements
Intel or compatible Pentium II systems with AGP Interface.
DVD movie playback requires DVD ROM drive and DVD MPEG-2 decoder
Graphics Controller
ATI 3D RAGE PRO TURBO, a high performance 64bit graphics accelerator
with support for 3D, 2D and motion video; includes integrated triangle
setup engine, on-chip texture cache, hardware assisted MPEG-2 acceleration
and scaling, and integrated 230MHz DAC.
Operating Systems Supported
- Windows 95
- Direct 3D
- Windows NT 4.0 (AGP
requires Microsoft's Service Pack 3)
- OpenGL (Windows
NT 4.0 only)
- Windows 3.1
- DOS 5.0 or higher
Bus
AGP 2X compliant
Display Support
- Register compatible
with VGA
- BIOS compatible with
VESA super VGA
- DDC1/2b/2b+ monitor
support
- VESA DPMS support
- Separate horizontal
and vertical sync at TTL levels
Memory Configurations
- 4MB SGRAM, upgradeable
to 6MB and 8MB
- 8MB SGRAM
TV Out
- Windows 95, DOS 5.0
or higher
- NTSC output (PAL versions
available)
- Composite, S-Video connectors
3D Acceleration Features
- DirectX, Direct3D, DirectDraw
- Triangle Setup Engine
- 4KB Texture Cache
- Bilinear / Trilinear
Filtering
- Edge Anti-aliasing
- Texture Compositing
- Texture Decompression
- Specular Highlights
- Perspectively Correct
Texture Mapping
- Mip-mapping
- Z-buffering and Double-buffering
- Special effects including:
- Alpha blending (transparency), fog, video textures, texture lighting,
reflections, shadows, spotlights, LOD biasing and texture morphing
2D Display Modes:
Resolutions, Colors and Maximum Refresh Rates (HZ)
| Resolution |
640x480 |
800x600 |
1024x768 |
1152x864 |
1280x1024 |
1600x1200 |
| 256 colors |
200 HZ |
200 HZ |
150 HZ |
120 HZ |
100 HZ |
85 HZ |
| 65K colors |
200 HZ |
200 HZ |
150 HZ |
120 HZ |
100 HZ |
85 HZ |
| 16.7M colors |
200 HZ |
200 HZ |
150 HZ |
120 HZ |
100 HZ |
75*
HZ |
* requires 8MB memory
Maximum 3D Resolutions
| Resolution |
4MB |
8MB |
| 65K colors |
1024x768 |
1600x1200 |
| 16.7M colors |
800x600 |
1280x1024 |
*Maximum 3D resolution and colors supported with specified memory
amounts using doubled buffered setting |