The Chaintech Desperado RIA2
GeForce 2 MX 32Mb SDR graphic card
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Friday, December 01, 2000

Test configuration

Hardware configuration
Motherboard BIOS Chipset Drivers
GA-6OXM7E 6OXM7E F1 Intel 815E Intel patch V2.30.0014
Processor Memory Hardrive Graphics card
Intel PIII CuMine 1Ghz 128Mb PC133 CAS2 Quantum KA 9.1 Desperado RIA2 MX


Environment
Operating System Build Video Drivers DirectX
Windows98 4.10 1998 4.12.01.0623 7.0a


Software configuration
Game Resolution Refresh Vsync Colours Texture Filtration
Quake2 3.20 800 X 600 75Hz Off 16-bit 16-bit bi-linear
Game Resolution Refresh Vsync Colours Texture Filtration
Quake3 1.08 800 X 600 75Hz Off 16-bit 16-bit Tri-linear


Configuration software

Quake3 Test 1.08

Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off

Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = see tests
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar


Test Drive 6 Drivers Setup:

Rendering = Performance + Vsynch disabled
Rasterizing = T&L
Video configuration:
Texture = High
Details = High
Use fogging = On


Unreal Tournament 4.00

Video Driver = Direct3D
Resolution = see tests
Color Depth = see tests
World Texture Details = High
Skin Detail s= high
Font Size = Normal
GLI Skin = Ice
Min Desired Framerate = 28
Show Decals = On
Use dynamic Lightning = On
Hud Shows everytrhing

PowerStrip version 2.75.02.

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