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Chaintech Desperado AGP-RI91
GeForce 2 GTS 64Mb DDR
Monday, October 02, 2000
Configuration of the test systems
The configuration of the test systems was as follows:
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Motherboard
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BIOS
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Chipset
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Drivers
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GA-6OXM7E
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6OXM7E F1
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Intel 815E
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Intel patch V2.30.0014
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Processor
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Memory
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Hardrive
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Graphics card
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Intel PIII CuMine 1Ghz
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128MB PC133 CAS2
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Quantum KA 9.1
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GeForce 2 GTS 64Mb
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Motherboard
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BIOS
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Chipset
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Drivers
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DFI AK74-SC
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unknown
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VIA KT-133
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VIA 4-in-1 4.23
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Processor
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Memory
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Hardrive
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Graphics card
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AMD Athlon T-Bird 1Ghz
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128MB PC133 CAS2
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Quantum KA 9.1
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GeForce 2 GTS 64Mb
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Motherboard
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BIOS
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Chipset
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Drivers
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AOpen AK72
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R1.03
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VIA KX-133
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VIA 4-in-1 4.23
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Processor
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Memory
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Hardrive
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Graphics card
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AMD Athlon "Classic" 1Ghz
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128MB PC133 CAS2
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Quantum KA 9.1
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GeForce 2 GTS 64Mb
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Operating System
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Built
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Video drivers
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DirectX
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Windows98
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4.10 1998
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Nvidia Detonnator3 4.12.01.0618
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7.0a
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Game
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Resolution
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Refresh
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Vsync
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Colours
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Texture
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Filtration
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Quake2 3.20
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800 X 600
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75Hz
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Off
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16-bit
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16-bit
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bi-linear
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Game
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Resolution
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Refresh
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Vsync
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Colours
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Texture
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Filtration
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Quake3 1.08
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800 X 600
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75Hz
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Off
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16-bit
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16-bit
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Tri-linear
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Software configuration
Quake3 Test 1.08
Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off
Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = see tests
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar
Test Drive 6 Drivers Setup:
Rendering = Performance + Vsynch disabled
Rasterizing = T&L
Video configuration:
Texture = High
Details = High
Use fogging = On
Unreal Tournament 4.00
Video Driver = Direct3D
Resolution = see tests
Color Depth = see tests
World Texture Details = High
Skin Detail s= high
Font Size = Normal
GLI Skin = Ice
Min Desired Framerate = 28
Show Decals = On
Use dynamic Lightning = On
Hud Shows everytrhing
PowerStrip version 2.75.02 core frequency 200Mhz, memory frequency 333Mhz.
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Next: The results
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