Diamond Monster 3D II Specifications

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Monster 3D II 8MB specificatins

Controller:
  • 3Dfx Voodoo2 Controller
    • 1 Pixelfx2 PCI Interface & Pixel
    • 2 Texelfx2 Texture Mapping
Bus Type:
  • PCI 2.1 Compliant
Memory:
  • 8 MB EDO DRAM, fixed
    • 4MB Frame Buffer
    • 4MB Texture Memory
  • 25ns EDO DRAM (90MHz bus)
Powerful RAMDAC
  • 130 MHz
Horizontal Sync Signals:
  • 12 KHz - 57.6 KHz
Vertical Refresh:
  • 60Hz -120Hz
Maximum Dot (Pixel) Rate:
  • 40.8 MHz
Connectors:
  • 2x x DB-15 analog monitor connector (VESA DDC2B)
Complete 3D Feature Set
  • Alpha-Blending
  • Anti-Aliasing
  • Bump Mapping
  • Bi-linear Filtering
  • Fogging
  • Gouraud Shading
  • Hardware Triangle Setup
  • Mip Mapping
  • Perspective Correction
  • Single Pass Trilinear Filtering
  • Texture Mapping
  • Transparency
  • Z-Buffering (16 bpz)

MINIMUM SYSTEM CONFIGURATION

  • Pentium 90MHz or compatible CPU
  • Minimum system memory 8MB
  • PCI 2.1 compliant motherboard
  • MS-DOS 5.0 or later

MINIMUM SYSTEM CONFIGURATION -- MEGAMonster

  • Pentium II 233MHz or compatible CPU
  • Minimum system memory 8MB
  • PCI 2.1 compliant motherboard
  • MS-DOS 5.0 or later
Drivers
  • Windows 95 (DirectX 5.0), Windows NT 4.0
  • MiniGL for Windows NT 4.0 & Windows 95 DOS 5.0


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