Gigabyte GA-GF2000 GeForce 2 GTS
32Mb DDR graphic card
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Tuesday, November 28, 2000


Test configuration


Hardware configuration
Motherboard BIOS Chipset Drivers
GA-6OXM7E 6OXM7E F1 Intel 815E Intel patch V2.30.0014
Processor Memory Hardrive Graphics card
Intel PIII CuMine 1Ghz 128Mb PC133 CAS2 Quantum KA 9.1 Gigabyte GA-GF2000


Environment
Operating System Build Video drivers DirectX
Windows98 4.10 1998 4.12.01.0618 7.0a


Software configuration
Game Resolution Refresh Vsync Colours Texture Filtration
Quake2 3.20 800 X 600 75Hz Off 16-bit 16-bit bi-linear
Game Resolution Refresh Vsync Colours Texture Filtration
Quake3 1.08 800 X 600 75Hz Off 16-bit 16-bit Tri-linear


Configuration software

Quake3 Test 1.08

Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off

Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = see tests
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar


Test Drive 6 Drivers Setup:

Rendering = Performance + Vsynch disabled
Rasterizing = T&L
Video configuration:
Texture = High
Details = High
Use fogging = On


Unreal Tournament 4.00

Video Driver = Direct3D
Resolution = see tests
Color Depth = see tests
World Texture Details = High
Skin Detail s= high
Font Size = Normal
GLI Skin = Ice
Min Desired Framerate = 28
Show Decals = On
Use dynamic Lightning = On
Hud Shows everytrhing

PowerStrip version 2.75.02.

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