Creative Labs Blaster 3D Voodoo2 Specifications

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Specifications

Hardware

  • Total of 8MB or 12MB high-performance single-cycle DRAM.
  • 12MB model arranged in a 4MB frame buffer and two 4MB texture stores
  • 8MB model arranged in a 4MB frame buffer and two 2MB texture stores
  • 1 Pixelfx² and 2 Texelfx² processors
  • 192-bit, multi-way interleaved memory interface providing more than 2.2G/second total bandwidth
  • Compatible with any graphics card, including AGP cards, using video pass-through
  • Single slot PCI card capable of 33MHz and 66MHz operation
  • Can be connected to a second card for 2x performance (SLI mode)
  • Performance

  • Effective 180 million two-texture, bilinear-filtered, MIP mapped texel/second fill rate
  • 360 million two-texture, bilinear-filtered, MIP mapped texels per second in dual-board configuration
  • Triangle-based raster engine with Gouraud modulation
  • 3D Rendering

  • 16-bit integer and floating point Z-buffering with biasing
  • Full hardware setup of triangle parameters
  • Automatic hardware-based back-face culling
  • Support for multi-triangle strips and fans
  • Transparency and chroma-key support with dedicated color mask
  • Alpha blending on source and destination pixels
  • Sub-pixel and sub-texel correction to 0.4x0.4 resolution
  • 24-bit color scaling to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix
  • Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending
  • Polygon edge anti-aliasing
  • 3D Texture Mapping

  • First PC-based 3D game accelerator with single-pass trilinear filtering
  • True, divide-per-pixel perspective correction
  • True, per-pixel level-of-detail MIP mapping, with biasing and clamping
  • RGB modulation, addition and blending to combine textures and shaded pixels
  • Texture compositing for multi-texture special effects
  • Support for 14 texture map formats
  • 8-bit paletted textures with full-speed bilinear filtering
  • Texture compression through narrow-channel YAB format
  • 3D Modes Supported

    Resolution Colors Maximum Refresh Rate
    640x480 65K 120Hz
    800x600 65K 120Hz
    1024x768 65K 85Hz

    The 640x480 and 800x600 modes use a 16-bit Z-Buffer. When using one 3D Blaster Voodoo2, the 1024x768 mode does not use a Z-buffer. Using two 3D Blaster Voodoo2 cards in SLI mode adds a Z-buffer to the 1024x768 resolution.

    Included Software

    The 8MB 3D Blaster Voodoo2 comes with three games:

  • Ultim@te Race Pro from Microprose, Inc.
  • Incoming by Rage Software
  • G-Police from Psygnosis


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