Hercules 3D Prophet 4500 Kyro II

Wednesday, September 05, 2001

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  • Using the innovative Tile-based rendering process game performance is increased and image quality is near perfect

  • Powered by the Kyro II chipset that uses Hidden Surface Removal to optimize the use of memory bandwidth
  • Textures are mapped only on visible surfaces
  • Optimized use of 64 MB on-board SDRAM
  • Memory clock speed of 175 MHz
  • Higher fill rate
  • Strong 3D acceleration in high-textured scenes

Flawless 3D Image quality offering more colors, textures, and rendering of 3D games
  • 8-layer multi-texturing offers lifelike 3D environments, and more realistic details on backgrounds and surfaces
  • Internal True Color™ blends all the pixels on-chip at 32-bit color so as not to lose any color precision then outputs in either 32-bit or 16-bit - depending on mode
  • Full Scene Anti-Aliasing (FSAA) even in high resolution
  • Environmental Bump Mapping (EBM) simulates rough and bumpy textures with irregularities

Amazing 2D performance for business, Internet, or DVD applications
  • DVD Playback: supports motion compensation, sub-picture overlay blending and both horizontal and vertical interpolation for video scaling
  • 1940 x 1440 true color at 75 Hz refresh rate


Herculess 3D Prophet 4500 64MB /Tech Specs

System Requirements
  • Pentium¨ II or AMD-K6¨ and higher or compatible
  • Available AGP slot, AGP 2.0 compliant
  • 32MB RAM
  • 10MB hard disk space (more to install games)
  • CD-ROM or DVD-ROM drive
  • Microsoft Windows¨ 95 OSR2, 98 and 2000


MAIN
Product Name 3D Prophet 4500 64MB
Chipset Kyro II
Flavours Available AGP
Supported API(s) OpenGL & DirectX

MEMORY
Amount of RAM (MB) 64
Type of RAM SDRAM
Speed of RAM (MHz) 175
RAMDAC 300

MAXIMUM 2D AND 3D RESOLUTION (HZ)
640x480: up to 120
800x600: up to 120
1024x768: up to 120
1152x864: up to 120
1280x1024: up to 120
1600x1200: up to 95
1920x1200: up to 75